THE FIRST BERSERKER: KHAZAN FUNDAMENTOS EXPLICADO

The First Berserker: Khazan Fundamentos Explicado

The First Berserker: Khazan Fundamentos Explicado

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODOS por armas: lança, espada grande e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria árvore de habilidades onde este jogador consegue montar builds completamente multiplos de modo a este mesmo Género de arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

A clara inspiraçãeste de modo a isso foi Nioh, de que similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e The First Berserker: Khazan dar caminhos natural escondidos entre as áreas.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Nãeste sei se isso foi por questãeste intencional do design ou resultado por um erro, porém tenho a impressão do qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que o estúdio preparou — contudo vale a pena insistir um pouco de modo a atravessar dela.

Esses problemas de balanceamento impactaram demasiado negativamente na minha gameplay, felizmente sãeste coisas simples de se resolver com um patch futuramente, porém Teimavive aqui o aviso do qual certas partes do jogo não parecem justas usando o jogador.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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